Bomb pot suggestions?
Hi!
I'm thinking of adding bomb pots into my home games, occasionally at least.
We sometimes do the 2-7 game, and a variation we call 'pineapple' (NLHE but with 3 cards, and you fold one card when the action is on you on the flop).
Anyway, I know how bomb pots work, but I recently bought some new Copag cards and got a bomb pot oversized chip aswell.
I'm looking for any fun ideas to implement this chip into the bomb pot?
At first I thought whoever wins the pot also wins the chip, and can use it to activate a bomb pot when they want - but that might be a bit too crazy?
I was thinking of having a bomb pot every hour or 45 minutes.
Any ideas and suggestions will be appreciated!
12 Replies
Def do not give the chip holder the right to call it again, or they will (if smart) always call a bomb pot when they hold the button and gain a huge advantage.
Def do not give the chip holder the right to call it again, or they will (if smart) always call a bomb pot when they hold the button and gain a huge advantage.
Note to self: Keep an eye on Garick if we play together. Too smart for our degenerate shenanigans that depend on dumb players.
Notes to petrify:
Some rooms/games do it every 30 minutes on the dealer change. Random enough. I suppose if players see the countdown, they could stall or play quicker to get/keep better position if you do it on a timer.
I played in a Vegas game with bomb pots that ran every orbit plus one. It varied the best positions incrementally and would balance out.
I suppose you could declare certain flops or boards a trigger to have the bomb pot next hand (suited flops, or pick a card that appears).
Bomb pots have high variance, and if your game is spread limit like ours, it's probably not a big deal. If you play no limit (or pot limit) you run the risk of players busting out in an non-standard game and not being replaced. Of course, that's player and game dependent. I'm sure some players are happy to re-buy and some games have players waiting.
In the home games I play, the bomb pot triggers usually are one or more of these:
- monotone flops
- trips on the board
- 200bb+ pot
Whoever is on the button the next hand gets to call the game (big advantage of course), and the button stays for the next regular hand. We have a few players that often sit out PLO bomb pots (because they don't understand it/go broke very quickly when they do try to play it), so I personally try to call games everyone will play to not drive out the recs, but ymmv
Played a game where if the flop had a pair in the same color (4H, 4D 9S, 9C) it would trigger a bomb next hand. It was a pretty fun way to do it.
We play every orbit plus 1, so the button moves around. We have a bomb pot button that is an old dealer button with a sticker on it of a bomb. We also do bomb pots every time there is a chop. We do double board NLHE.
We play with a dealer button and a dice. When the dealer button hit the guy with the dice he can choose a game, then the dice move the opposite direction from the button.
We play Omaha(4-5 cards), pineapple (3-5 cards), dbl board omaha bomp pot, Switch etc
I like the idea of rewarding the bomb pot winner with the choice of when the next bomb pot is. It rewards action and bluffs in a game that can otherwise reward nut-hunting. But you do have to be careful about having too many bomb pots. Depends on your players, obviously, but I think it works best when bomb pots are fun, exceptional hands, and if every other hand is an automatic $25 dollars out of your stack in a 2/5NL game, it just feels like you're playing 10/25NL with 2/5NL stacks and action often adjusts accordingly.
I think bomb pot every orbit+1 is the most elegant solution, both in terms of spreading the love with the button and in making sure the bomb pots are well spaced out. But if you could figure out a way to have someone win a bomb chip in a way that doesn't completely "blow up" the game (HA! Get it?!?!), that'd be dope too.
Our game did bomb pots every hour. It ended up giving the same person the button a lot, so we added dice. The dealer rolls for the button. The guy that has the button holds on to the dice until after the bombs is over and the button goes back to them when regular play starts again.
I play in a game with a bomb pot chip. The way the chip works is whoever wins the bomb pot, wins the chip, and during bomb pots the chip acts as the dealer button. First hand is a bomb pot and players draw cards for the chip, which also doubles as winning the button for the first regular hand.
We use the bomb pot chip the simple way: on the button first round -- when it gets to the btn, it's a bomb pot, then it moves forward and next time around on that btn it's a bomb pot. The dealer btn stays on the same player for the bomb pot and the next hand.
I kind of like the idea that the bomb pot winner gets the chip, and next time the button is on them it's a bomb pot -- and again, they get to keep the btn for one more hand.