Question About Danglers (First time poster)
Was doing a little preflop training using the free 4-Card PLO Trainer and noticed a little trend with a few hands. Node is EP RFI 100bb. Looking at JJT6$ds (+0.01 EV) vs JJ52$ds (-0.21 EV). Seeing this difference i figure obviously the connectivity is a very important factor here. Upon further inspection of JJTX$ds combos i noticed that going from JJT6 -> JJT5 -JJT4 -> JJT3 -> JJT2, the EV actually goes up with the lower danglers, for comparison JJT6$ds is +0.01 EV and JJT2$ds is +0.12 EV. I thought it was interesting and took note of it, then i noticed this trend again with KQJX$ds combos. Going from KQJ7$ds -> KQJ2$ds the EV also jumps up with the lower danglers. I figured it must be due to the fact that you make more disguised two pairs, or that when you make two pair with the higher danglers youll often have to fade more straight draws and such.
First time poster here, apologies for poor formatting or anything like that. As a sidenote, i'm trying to involve myself a bit more in the poker community this year so let me know your thoughts on this, thanks.
6 Replies
Interesting. Impossible to know without seeing all streets of the gametree but my theory would be from generating fold equity.
Id theorize there is much more value forcing a fold from better hands with a hand that has bad playability but decent blockers or raw equity.
So if opening a hand like JJT2 can force a hand like KK63 to fold in solver land, that’s a huge win and generates a ton of EV.
So my theory is the act of opening a weak hand due to be opening RFI, forcing a better hand to fold, generates more EV than a relatively better hand forcing weaker hands to fold that you normally want calling due to domination properties.
I may be completely wrong tho lol.
Sometimes the way the solver is constructed, focusing too much on this kind of EV differentiation on the micro / individual combo level can be misleading, because it is actually reflecting a lot of larger assumptions that are baked in to the equation.
I'd guess one of the reasons the solver is valuing the low danglers higher is because it unblocks more middle cards for villain to play, and is performing slightly better against those combinatorics (over multiple streets).
Another possible reason is that wheel blockers are more valuable than blockers for the 7 and 6 high straights, especially considering there should be more A[wheel]xx combos than 76xx ccombos that can profitably open EP.
Sometimes the way the solver is constructed, focusing too much on this kind of EV differentiation on the micro / individual combo level can be misleading, because it is actually reflecting a lot of larger assumptions that are baked in to the equation.I'd guess one of the reasons the solver is valuing the low danglers higher is because it unblocks more middle cards for villain t
Yes, exactly this. We're not actually getting the gto solution preflop - even the solver has to make assumptions and fudges. This could be an artefact, though I'd love to find out if it can be verified.
Definitely agree that there isnt much value in dissecting this sort of thing in most cases, if that was what you were trying to articulate. Of course there will be plenty of variables in play in any preflop spot especially, I was just curious which ones i wasn't immediately thinking of. I definitely think your first reason is a large factor here so thanks for the insight. Cheers
Definitely something to that! Just thought it was interesting seeing how the solver likes aggressive actions having these low cards in a lot of postflop spots, and that this trend shows up in preflop spots as well, using combos containing 2/3/4/5 like to put the pressure on. Thanks
Nobody has pointed out any post-flop playability and issues with combos like JJT6. These are my opinions and not universal truth.
For example when you hit a straight or straight draw on a board 98x, you actively don't want to hold cards like 6,5. They do not give you additional straight and block weaker draws/straights. If JJTx hits a straight 987, the last card you want to hold is a 6.
Hitting two pairs with a board like T6x isn't that great since all draws are live.
I personally call these anti-connectors and they actually make reasonable difference in pre plays.
Things like these repeat consistently in sims and are not a glitches or some kind kind of calculation errors imo.