Is this an open?
5/5/10 6 handed must move table
1k effective
2 limpers
Hero in co w/KQ95ds?
6 Replies
Yuh
I would take your advice over a solver since you have more xp at these games against diff players and you have way better grasp at these games when it comes to exploit and what to differentiate from solver world
but I think solver says fold KQ93/94/95 and to raise with KQ96ss - i looked it up for high rake type game
vs MP open i assume it would tell you to ! 98+ and maybe 87+ ?
is that open just because you are way better than the average player wazz?
In my lingo you can't "open" because there are limpers i.e. it's an open is only when nobody has VPIPed and someone raises. Those limpers certainly should make you raise way tighter compared to the situation when it's folded to you.
KQ95ds double-suited is a terrible hand to play multi-way. You're not drawing to the nuts with either of your flush draws, and you have poor connectivity. I think KQ98ds is probably the worst hand you should be raising here.
I can see an overlimp too. Buying the button is of some value. It's a playable hand in position (assuming pure K and Q suits) and can call a 3b. Playing it as a raise and knocking out blinds too is a way of making this hand play better precisely because it's less good multiway. Seeing a 3-handed flop vs the limpers in position as pfraiser is a great result compared to overlimping (which is probably marginal at best if profitable at all) and playing a 6-way flop.
There are other benefits to being very active in position. Facing aggression, a lot of players a) now try to fight you in bad ways, as if they're being backed into a corner, making desperation bluffs and desperation calls and so on. This is a bigger factor live. Put your opponents under the maximum reasonable amount of pressure and see where and how they crack.
I don't think you need to have a massive skill edge to be able to play this hand, in a forgiving rake structure. You do need to have a little->medium amount of both though, for sure.
this is def borderline; not great to raise, not great to overlimp but if Hero thinks he has a skill edge both are justifiable
limping in 6max is awful at 100bb effective
at 40bb limping can be fine
so this situation depends a lot more on what we think about all 5 other players at the table; i agree that something like KQ97 would be a better raise candidate, perhaps even with only a single suit, though the ds version will have slightly more raw equity (HU)
fold is fine, i'd most likely mix between raise and overlimp, but prefer raise between the 2; and I might adjust for wider range by going less than pot, as its an exploit that weak/rec players won't punish much