I calculated an EV column in PT4 using WSD stats
Hi,
In PokerTracker4, I created 3 stats for the river :
EV_r_when_villain_fold
EV_r_when_villain_call_and_hero_win
EV_r_when_villain_call_and_hero_lose
After, I combined it in one formula to get an EV column for reports.
EV_r = EV_r_when_villain_fold + EV_r_when_villain_call_and_hero_win - EV_r_when_villain_call_and_hero_lose
Like that, I'm able to compare what bet size is the best to bluff and value bet combined. ( I skip for now the raise probability in the formula.... I know, I know.)
BUT.... for the "equity when call" part of the equation, I choose to use WSD stat to estimate my equity when called.
Do you think it's raisonnable ? Better ideas ?
----- As reference ----
Formula for EV_r_when_villain_call_and_hero_win
(cnt_wtsd_won / cnt_wtsd ) *
(1 - cnt_r_bet_success / cnt_r_bet ) *
(100 + amt_total_avg_r_bet / cnt_r_bet)
WHERE
(cnt_wtsd_won / cnt_wtsd ) = WSD = Equity ?
(1 - cnt_r_bet_success / cnt_r_bet ) = villain calls %
(100 + amt_total_avg_r_bet / cnt_r_bet) = Hero Bet size % including a 100bb pot.
1 Reply
Welcome back shetu,
I don't think this would be particularly useful. If the goal is to identify the best sizings for value and bluffs, then I think you should just simply run a report for bet sizings on river and see the resulting folding/call/raising frequencies of a villain/population. These frequencies would also be *heavily* dependent on all previous action and board texture and to be particularly useful you would need a very large database and a good structure for calculating the values as a function of action/board texture.