27TD Multiway Spot

27TD Multiway Spot

Old account here doesnt seem to work anymore. Online cash. Got myself in a knot in this one. MP is unknown but not playing too badly in a few hands. CO is a very good player.

MP opens, CO 3bets, I cold 4b 2357Q in the SB.

Hero D1 and catch a K, MP-D2, CO-D1.

I bet out and both call.

All D1 and I make a wheel.

I checked which I do not really like now looking back it. I think I should check maybe nos. 3-4 and try to get a B3B in with 1 & 2.

Anyway MP checks and CO bets...My thought process at the time was that MP will continue drawing dead almost 100% of the time if I flat, and get away from a lot of hands that will put in another bet if I raise, so preferred flatting over raising.

Hero Pat, MP-D1, CO Pat.

I x/r the river in the most unbalanced spot imaginable, and CO pays with no. 5. Just curious as to whether people think x/c turn here is a 0% frequency play, and if you did x/c turn how you would play river.

14 September 2024 at 04:43 PM
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5 Replies



You have been leading all the way. Why not lead after 2nd draw? Maybe you will get raised. You don't indicate what they drew 2nd draw. Was it D1D2D1 again on 2nd draw?


We all D1 on the 2nd draw. I have it in the OP.

I suppose at the time when I checked I was hoping best case for a bet from MP, so I could get 2 bets from each opponent. I agree though, I think its probably not the right play. Just curious if it should ever be a check, and also if the rest is OK as played.


I am not the expert here. However, when you check after the 2nd draw, if no one has a pat hand, it will probably get checked through and you may get raised when you bet. The x/r looks stronger, and you were willing to do that only if the 1st player to act bet.

After 3rd draw, since you just called after 2nd draw, it probably would have been better to try for a x/r,. The guy who drew 1 isn't usually calling anyway.


Your instincts were pretty good in this hand (including your instincts that something about your turn/river play is goofed up). Turn check seems like something we should do from time to time, and when you saw two paint cards that makes it a bit better (you want them to make a good hand!). But yeah you need to just go ahead and CR turn, or you are all goofed up. Your hand looks insanely strong when you check call pat here IMO, and villain just got too locked into "standard play" to bother hand reading and lost 2 bets on the river when he might have been able to make a great play and save money.


Thanks DD...OG Triple the Gold student here 😀

I thought it was a pretty good example of making a mistake and getting to a weird place in the game tree that doesn't really come up in flop games. I never considered the point about x/c pat being so unbalanced on turn. Major brain fart hand!

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