[Trainer] Flopsy. Master combo counting to level up your GTO + exploit play. [-40% discount]
Website: https://flopsy.io
Demo: https://flopsy.io/demo/1
Demo stats tracking (with sample data): https://flopsy.io/demo/stats
Pricing: $11.99/month, ($7.19/month with 40% discount)
Contacts: [email="josh@flopsy.io"]josh@flopsy.io[/email]
Promocode: Visit https://flopsy.io/subscriptions/new?code... (40% off lifetime)
![](https://s3.amazonaws.com/twoplustwo-actually-definitely-helping-stud/userimages/nV1sd01.gif)
The idea behind Flopsy is blocked vs possible combos are an increasingly important part of the modern game. Everyone brings them up, but few people truly understand the impact a blocked combo has on an opponent's range. Flopsy is designed to make you a razor sharp Combo King. This helps both GTO and exploitative play.
Flopsy tries to replicate real life play. You are given a hand, an opponent with a range, and a flop. Flopsy then asks you a multiple choice question about the situation you're in. For example, if you hold AhKs on 5sAdJh vs someone playing 11.8%, how many possible combos of two pair do they have?
Flopsy generates new situations every time you finish a current question, so you'll never run out of training.
Flopsy's UI is designed to make combo counting easy by grouping combos of hands together.
Upcoming features:
1) Improved combo groupings (e.g. QJo-Q8o)
2) Equity distribution of opponent's ranges when holding a blocker vs when not.
3) Set your own range / hand
4) Set villain's range
I'll be monitoring this thread so please post any feedback you have/what you want the tool to do.