ICMizer
I was wondering if someone could give me some advice on how to use icmizer properly i used HRC free demo for the week and loved it helped alot a while back but decided to get icmizer since it was cheaper now im wishing i kinda didnt sometimes it gives ranges that look reasonable once i node lock villains ranges and my opening range or whatever the spot may be
yet some times the results are fried i was looking into this bounty spot and its saying call any two i dont know if im using it wrong or something but theres no way the ranges it gives can be correct i understand icm is so sensitive and if im doing something slighly wrong it will throw it all about but yeah some advice would be appreciated
4 Replies
Hey borth.
In this particular case you're hitting technical limit of ICMIZER 3 where it only accounts for 3 maximum all-in players.
We're about to launch ICMIZER 4 Beta that removes this limitation and brings in a brand new super fast & precise calculation engine that will generate an entirely different range here.
The main problem with the result you're getting is that ICMIZER 3 assumes that after you call 3rd all-in, everyone else will fold (it will force them due to max 3 all-in player engine limitation), which is not the case in real game. So it feels pretty good about pushing entire range.
We're addressing this and many other important concerns with the upcoming major update and ICMIZER 4 Beta launch that is scheduled to be happening very soon.
does this look better
https://www.icmizer.com/icmizerapp/#bleS...
another spot im unsure on the results but maybe we are just getting the odds just want to make im using the tool right
does this look better
https://www.icmizer.com/icmizerapp/#bleS...
another spot im unsure on the results but maybe we are just getting the odds just want to make im using the tool right
You might want to post a screenshot to get feedback from more people. The link looks like it is behind a paywall where only current icmizer subscribers can view it. At least when I tapped it a screen with subscription options just came up.
Hey, we've just launched ICMIZER 4 Beta Phase 1.
It includes brand-new Monte Carlo engine so now you can get results with 4 way players going all-in which significantly improves calculated strategy & lowers potential exploitability.
For example in the first spot it would look like this after 2 all-ins there are still 2 players who can potentially go all-in, which leads to more accurate results, compared to ICMIZER 3, which forces everyone to fold whenever a 3rd player is all-in:
