Review the last game you didn't finish

Review the last game you didn't finish

Inspired by JuntMonkey's review thread, here's the place to talk about the games you just couldn't or didn't want to finish before uninstalling. Try to stick to games you're pretty sure you won't be finishing, not ones you just got bored or sidetracked with and still plan to come back to.

Transformers: War for Cybertron | PC, XBox 360, PS3

I put about three hours in to this one before giving up. The voice acting is awesome and the characters are very cool, but the missions are so scripted and linear I couldn't be assed to keep going once I'd seen and heard my fill. The transforming is fun, in so far as it's very fluid and neat looking, but there didn't appear to be much thought put in to making the missions balanced upon an effective use of different forms. Megatron's tank form for example, had to be used in a few spots for boosting or shooting something with a cannon, but other than that I rarely used it.
The PC port is also pretty crappy, a really tight FoV from the console and the graphics look very low-res.

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02 July 2013 at 05:55 AM
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Earlier posts are available on our legacy forum HERE

Returnal - I bought this roguelikr ages ago, found the gameplay good but brutally difficult, stopped playing. I gave it another bash after installing an easy mode mod and a mod that gives you extra lives. Despite all that, I died on the second boss. The thought of going through all those areas again was just... uninstall.

There's a great game lying under the uncompromising difficulty. The immensely frustrating thing is that your permanent power level barely increases. Each run starts with you just as weak as you were when you first played.


by Rooksx k

Returnal - I bought this roguelikr ages ago, found the gameplay good but brutally difficult, stopped playing. I gave it another bash after installing an easy mode mod and a mod that gives you extra lives. Despite all that, I died on the second boss. The thought of going through all those areas again was just... uninstall.

There's a great game lying under the uncompromising difficulty. The immensely frustrating thing is that your permanent power level barely increases. Each run starts with you ju

I don't agree. You just have to commit to a lot of deaths, which results in you finding more artifacts and leveling up gun traits. I've finished the game three or four times now. At this point, with everything unlocked, I'd estimate that i have a 90% chance of finishing a game without ever getting sent back to the beginning. And that's avenging every scout and clearing every challenge room.


as mentioned in the other thread, I recently had a long streak of not finishing games (which I usualy do), none of them were really bad, but they just didn't work for me. Here's a few (not sure if that's all):

Ori and the Will of Wisps - I love metroidvanias and the presentation of Ori games is beautiful, but they are just too platforming heavy for my taste. The combat was supposed be a bigger focus in the sequel. but it also didn't work for me. Additionally, the plot felt kinda like sadness porn, where they kept introducing new characters just to kill them off in a saddest way imaginable. It's a good game, but not for me

Aeterna Noctis - same as above, good metroidvania, but extremely platforming heavy. The sheer scope of it is impressive, but it just didn't grab me for the same reason

Last Hero of Nostalgaia - an interesting case of a satirical souslike with some neat ideas and great world design, but the combat was just too janky to keep me interested. I am a huge fan of indie games, but I feel like 3d soulslikes kinda require a bigger budget, because janky combat is a no-go in this genre

Dredge - got it as a freebe from Epic and was quite excited, the beginning was awesome with its haunting atmosphere and fun gameplay, but in the long run fishing as a core gameplay loop just doesn't do it for me

Blue Fire - 3d metroidvania heavily inspired by Hollow Knight, looks awesome on paper and feels good to play, but again - the combination of heavy platforming emphasis and uninspired combat made me drop it. This and Aeterna Noctis I might re-visit relatively soon, but I'm probably done with the rest

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