GTO Wizard for Live No-Limit Players
Can anyone advise how to improve your live-cash game studying with GTO Wizard? I want to believe that this powerful program can offer something. I paid $89 for one month of the premium version. I watched the intro video. I’ve played with it for a few hours. I haven’t found anything relevant yet. Should I cancel my subscription?
My biggest frustration is that GTO Wizard limits the sims mostly to heads-up play with an opponent playing a non-exploitable super-LAG strategy. I would get crushed live if I ever took this strategy (GTO Wizard 5-bets even AQ in some situations). On the flop, it checks spots with TPTK, and because the data is overwhelming, I don’t understand why. GTO can’t simulate typical live-cash play at the various betting amounts and multiway. Limp, limp, hero raise 7x, call, call: GTO Wizard says no, no, no, you cannot simulate that hand.
I have no doubt some of you spend a good deal of time with GTO Wizard. Would you share your wisdom on how to get the most of it?
39 Replies
Everyone is talking about the countless ways they deviate from GTO but I think there are two things you can easily implement in low stakes live to improve your win rate: 1) get very good at drilling preflop ranges and adopt the GTO preflop range for every position. This significantly increased my win rate and with a bit of fine tuning I've even adapted the range and sizing to accommodate for limps ahead of me. 2) regardless of the actual size used in live game, understand the board textures GTO likes to bet small on and the flop or turns GTO likes to overbet on and build heuristics for why it's doing it with a particular range/hand/etc. I don't always use the recommended sizing but even having over bets and polarizing bets in my play has significantly increased my win rate against both regs and fish.
Existence, yes. Uniqueness, no. And it is also not known whether solver solutions are GTO or how close they are.
I would say that (2) is more significant than (1) because it involves considering strategies you might not otherwise think about it. Looking at how a solver plays a flop/turn spot and seeking to understand why it does so is not the same simply adopting that strategy (when some key variables such as # of players in the hand and their range compositions differ from GTO).
In respect of (1) I wonder whether the benefit largely derives from being decisive about having a range for each position. Understanding that a MP range should differ from a CO range, in terms of frequency and composition, is likely the key point. Shouldn't the actual GTO preflop range be modified for the same reason as GTO post-flop strategy? What happens if you're in a game where you have position on weaker players who are limping a bunch, for instance. Shouldn't you widen your MP range a little in these cases (and even widen your 4bet range too if better regs 3bet you more)? If, for instance, you're in the SB with a combo that's a GTO 3b v a BN RFI, but the BB is a weak player is there perhaps more EV to be gained from calling rather than 3betting to keep the weaker reg in the hand?
I mean, I understand why it's useful to use GTO preflop ranges as a default but if we're not adapting these to game conditions then we might be losing EV. Of course, we can easily fall for the trick of modifying our ranges in a way that's not to our advantage (e.g. overestimate our edge over weaker players and leave ourselves open to exploits by stronger regs).
Is this the hand? Can you solve with multiple callers in the Elite version? Shall I blow another $60? I haven't yet cancelled my subscription.
1/2. V is loose passive. Hero UTG raises 10. V on BTN calls.
Flop (20): K72r
Correct me if I'm wrong, GTO says bet your whole range here (if you bet 2.5 BB). Do you bet your whole range 1/3 pot against a loose-passive live?
Since the K obviously smashes our range, a basic 1/3 psb could get Villain to fold whiffed cards that might have significant equity against our hand.
I could see taking a b-x-x line with whiffed Ax and still sometimes winning at showdown. Keep in mind that betting on nearly any board HU at any time is rarely going to be terrible if the risk of a bluff-raise is miniscule.
Gto doesnt say to range bet here at 6 max anyway.
Also this is yet another spot you cant realistically trust gto. You shouldnt trust their 9 max stuff PERIOD, because its all 3b or fold strats that arent realistic, you should just use 6 max and approximate all the EP as being UTG range. I also do not like the results of gto in hands where V is an IP cold caller, because their preflop range isnt realistic to live play. This is btn’s calling range:
No fish is open folding AJo or KQo or A6s, and they also arent 3 betting A8s or whatever.
GTO tends to do a ton of checking to the in position player when they raise and get cold called IP, because the cold caller is supposed to have a very tight strong range, which simply isnt true in practice.
so i am down for a range bet despite GTO not saying so.
I honestly think the two most important drills in GTO are:
CO vs BB (youre CO) single raised pot. BB is a great approximation of a fish’s limp/calling range, and a decent approximation of their sb/bb calling range
CO vs SB (youre SB) 3 bet pots. You can realistically just use the same 3b range from sb and bb, there are reasons not to but itd be fine to do, and CO is a decent approximation of regs and decent players raising range.
I think GTO strategy in these spots is amazing and extremely relevant to live poker. Sure it wont teach you how to do even close to everything, but with those two drills you can learn how to effectively play HU pots IP as the PFR, and OOP as the 3 bettor to a point that youre head and shoulders better than everyone else in these specific spots. These are the spots where i generate the majority of my profit and edge.
I was looking for exactly this advice. I think I got my 89 dollars worth reviewing these two spots. Thanks.
Hell yeah, good luck dude.
Why does KQo have more value in GTO than AKo with this runout?
Hero in CO raises 2.5. V in BB calls.
Flop is Tc8s2s.
V checks. Hero?
GTO is cbetting 80 percent of the time with KQo and just 30 percent with AKo.
Hero bets half pot. V calls.
Turn is 2d. V checks. Hero?
GTO is betting 50 percent of the time with KQo and just 20 percent with AKo.
It's more important for KQ to fold out AK than vice versa?
My guess:
1. AK has more showdown value, so less need to bluff. I think this holds on both flop and turn.
2. KQ has some BDSDs, which AK hasn't. Obviously this holds on the flop only, in this case.
So if you’re looking at simply theoretical optimal vs opponents who also play at that level then the standard options and results will give you a depiction of performance on that level.
Problem though is no live reg at 1/3-5/10+ is truly playing close to optimal and majority of opponents are not either.
The solvers results will only be as applicable to YOUR situation if the assumptions made at the outset regarding ranges match opponents and you also must define or limit specific post flop options for an opponent such that the solver is unable to select an option your opponents are probability close to 0% going to do / recognize.
In other words, the solver brute forces optimal play given assumptions and decision tree limitations.
To elucidate this via example:
You have AA UTG, Opponent has J7 on Button. You raise 2.5 BB button calls.
Eff stacks 100BB
(6.5BB)
Flop: J92r
You check, villain bets _____
Here we have a decision tree point the solver will find optimal path for villain given the options they are able to select. You can set it so solver has multiple betting options here from checking, 20%bet 33% etc on up to open shoving.
Given options I don’t think the solver would ever choose to shove this spot but your opponents in game might do something absolutely absurd here.
So if you’d like to analyze what range of hands you should call off this shove with you have to direct the solver by limiting the betting options to shoving as a response to your action on this flop.
But prior to this, a solver starts with range assumptions and J7o would always be considered a fold preflop, so if opponent is a play any two from button type, you have to assign that range that calls up front raises that isn’t 3bettinf (say even the worst loose opponent would 3bet QQ+ so the range assigned now must be everything but AA-QQ
tl;dr a solver isn’t clairvoyant and if you want to analyze against your specific villain archetypes you must also have proper range and post flop decision tree assumptions inserted such that the solver won’t deviate away from bad/incorrect play.
If you run the solver without locking the shoves all flops option in our above example, the solver will spit out a skewed result that is only applicable if opponent plays more rationally say in these spots.
Herein lies the strength of your ability to derive solutions - they’re only as good as the assumptions your able to make about preflop ranges to go off and decision tree options the solver is allowed to take.
AK doesn't need to fold out weak A highs that KQ does. when we turn or river an A with AK we get nice value vs Ax. when we turn or river an A with KQ we're dead against Ax. when it gets checked down we lose vs Ax. AK has just enough showdown value that it wants to play pot control at this stage on this texture.
Yeah one thing i learned from gto is that ace high is a decent amount stronger than I thought, in fact gto usually will peel a card with ace high. So betting AK is akin to betting second pair or 3rd pair, where youre folding out the worse hands and getting called by better hands and youre really looking for cheap showdown.
Just a quick point since the main question was answered:
Frequency of action with a hand /= its value or EV or Equity or Equity Realization% etc etc.
If you conflate frueqency of an action (eg. AKo not betting as much on the river vs another hand) with value or anything similar to value, it will really cloud your perception of finding an intuitive structure to the overall pure strategy.
I'm really tempted to make a GTO thread because I see a lot of responses that say something like "run it on a solver" but fail to address rather important in game differences between theoretical solution and real life applicability.
or more importantly - while a solver might suggest 100% checking a specific hand, it is doing so because of input assumptions at the outset that DETERMINE that frequency. So when comparing a solution to a live hand, if your opponent is deviating in ANY WAY from how a solver plays, the reliability deteriorates.
That isnt to say the advice is bad or "wrong". And I guess this is a bit more difficult territory to really explain in a brief amount of time with clarity. If you were able to magically alter how the solver runs its solution so it's approch is a GTO vs sub-optimal Opponent as well as other controlled inputs such as EXACT range live villain would play being used for the solutions and then of course a host of other unaccountable **** humans do because try as we might: for the same reason a human cannot substitute for a RNG, we also cannot substitute for pure consistent behavior in line with a strategy especially when the complexity of that strategy reaches a threshold without decades of continued practice. and even if you had a perfect GTO strategy memorized in every single way, you'd STILL alter and deviate from it when your opponents are NOT playing a perfect GTO strategy themselves.
But here's why its not "wrong" as stated at the outset: your deviations from GTO strategy in that last sentence is NO LONGER worrying about opponent finding angles of exploitability BUT done so to capitalize MORE on the mistakes made by an opponent whose strategy falls short of GTO.
same thing said differently: GTO is always a solid strat. against bad players it wont lose money over the long run but it will not MAKE THE MOST MONEY against their mistakes because its entirely built as a defensive strategy. GTO strat is structured such that every decision point will not yield any EV in favor of opponents action. its a zero sum solution.
think of it like tug of war where both sides pull in their direction with equal force so that the center never moves in either direction. the analogy falls apart after this pretty quickly though.