GTO+/CardRunnersEV?
This is the support thread for CardRunnersEV, which is hand EV analysis software.
THANKS WOULD RUN THE FLOP WITH 3 SIZE AND THEN TURN AND RIVER WITH O ON FIRST BET O RAISE FOR BOTH PLAYERS SAME FOR THE RIVER AFFECT THE FLOPS STRATEGY ???
BASICALLY THE TREE IS 4 SIZE OF BET ON FLOP 1 SIZE OF RAISE THEN CHEK CHECK TURN RIVER ???
ONLY FOR SPPED UP THE PROCESS
You should remove the 0 values for the bet sizes; otherwise, the players will just check down the turn and river.
At least one regularly sized bet (about 75%) is needed on all lines to properly simulate turn and river play.
Additionally, you should consider disabling the custom turn/river settings (the triangles indicated by the blue squares in the image below).
These are only necessary if you explicitly want to deviate from the default settings.
If you'd like us to review your tree, please send a save file to support.

You should remove the 0 values for the bet sizes; otherwise, the players will just check down the turn and river. At least one regularly sized bet (about 75%) is needed on all lines to properly simulate turn and river play.Additionally, you should consider disabling the custom turn/river settings (the triangles indicated by the blue squares in the image below). These are only n
The question was for edit a profile for simulating the flop only , the purpuse was purely to speed up the process , as i request you befor i am running database of flop and then turn and rivere separately too speed up the process , i didnt care the turn and river result because then i will resolve it again pasting a complex three and running the database again for turn and river , my question was if the flop strategy can be really deviated by forcing the solver to check turn and river, due to the large time nedeed i basically cut the process in two , running the flop with 5 size then simplify it and running the database again for turn and river , my only dubt is if this kind of construction will massevly affect the flop size result because in this manner i can run 163 flop sims in 5 minuts , then i will grouped the floop by the size most used by the solver and then run the database again for each diffrently monosized flop with a complex turn and river i think if in a newwst version you can implement this function peoples will run probably 100 or more sim in 40 minutes , is basically nodelocking the flop threes and then paste a turn and river three for the database
The question was for edit a profile for simulating the flop only , the purpuse was purely to speed up the process , as i request you befor i am running database of flop and then turn and rivere separately too speed up the process , i didnt care the turn and river result because then i will resolve it again pasting a complex three and running the database again for turn and riv
Itβs not possible to only simulate flop play and then check down the turn and river.
On the turn and river, at least one bet size is needed for each decision.
The flop play can only be simulated in conjunction with realistic play on the turn and river.
Scylla, Can we lock specific combos or hand classes and leave the other hands in the range unlocked so they can adjust, such as forcing IP to raise all it's 2Pr+ when bet into. In this case we would want IP to also raise more bluffs to balance range.
Scylla, Can we lock specific combos or hand classes and leave the other hands in the range unlocked so they can adjust, such as forcing IP to raise all it's 2Pr+ when bet into. In this case we would want IP to also raise more bluffs to balance range.
When designing the software, we initially wrote it to include this option. However, one problem is that the interface for this feature turned out to be nearly impossible to work with. The issue is that two operations are required per hand: Locking the hand and setting a distribution/action for the hand. With a typical range containing hundreds of hands, it becomes nearly impossible to keep track of which hands have been locked and which have the desired weight assigned to them.
A second problem is that the outcome of using this feature typically doesn't seem to yield particularly interesting results. At least personally I didn't see what could be done with the locked outcomes. What usually happens is that the normal GTO solution for a decision is 60% check vs. 40% bet. However, if 2 pair+ is locked, this changes suddenly to 10% check and 90% bet. So, partially locking hands will lead to wild swings in the unlocked part of the range. Now, this feature is included in CREV, but, for the above mentioned reasons, we have decided to leave it out of GTO+ and prioritize ease of use in the interface.
Ok, I went back in the archives a saw this was asked and answered before. However this is unfortunate. From an exploitative point of view, if IP raises with all 2PR+ he should also raise more bluffs to remain balanced. Due to these additional bluffs we should be able to bet more as OOP, If he doesn't balance he is over weighted towards Value and there would be a different deviation. In spots like this it would be very valuable to be able to lock individual combos.
Ok, I went back in the archives a saw this was asked and answered before. However this is unfortunate. From an exploitative point of view, if IP raises with all 2PR+ he should also raise more bluffs to remain balanced. Due to these additional bluffs we should be able to bet more as OOP, If he doesn't balance he is over weighted towards Value and there would be a different devia
We can consider it for future releases; however, the main issues are the ones mentioned above.
At the moment, there are other features that we believe have higher priority.
Hi Scylla,
the GTO Trainer is awesome work and being able to export the HH for the solver playing vs itself is for this price outstanding.
Mybe I didnt get it bvut the HH can only be epxorted for SB/BB formation right ?
So I f I want to export for example a BTN 3BP vs MP OR formartion it is saved as BB vs SB.
Am I able to give certain Positions in the Software or is this still not implemented
Hi Scylla,the GTO Trainer is awesome work and being able to export the HH for the solver playing vs itself is for this price outstanding.Mybe I didnt get it bvut the HH can only be epxorted for SB/BB formation right ?So I f I want to export for example a BTN 3BP vs MP OR formartion it is saved as BB vs SB.Am I able to give certain Positions in the Software or is this still not
Given that GTO+ is designed for heads-up postflop analysis, any preflop play we add to the hand histories would need to be artificially created.
We can consider adding various customization options for defining preflop play when outputting hand histories, but the interface for this could become quite complicated.
When all the trees in the database are identical, this probably wonβt pose much of an issue.
However, if the database contains a mix of different types of trees, outputting hand histories with customized preflop play could become very labor-intensive.
Scylla, If we change the betting tree in a solved sim is there a way to preserve the Node Locks
Scylla, If we change the betting tree in a solved sim is there a way to preserve the Node Locks
You could use two windows of GTO+.
One with the original tree, and one with the edited tree.
After that, copy paste the strategies from the original tree to the new tree.
To copy a strategy from the original tree, go to the decision that you want to use, click on "Output" and press "Copy to clipboard".
To paste the strategy to the new tree, do the same and press "Paste from clipboard".

Brilliant!
Scylla, when we toggle card removal on or off do we have to re run the sim to see its effects?
Scy, thanks for the new V1.75.
Can i make some suggestions?
1. In "DB Mode," when applying incentives to a selection of flops from a DB of 163 flops (Kxx in this example), filtering and applying the incentives works fine. However, it deletes the rest of the solved trees (in X for not being selected). Is there a way to apply it without deleting the other trees?
If not, could you consider adding this feature?
2. Agg Reports visualizations
I understand that the EV/EQ colors come from the general interface, but is it possible to customize this interface individually to highlight "good-neutral-bad" runouts?

3. Something like that its feasible?

Scy, thanks for the new V1.75. Can i make some suggestions?1. In "DB Mode," when applying incentives to a selection of flops from a DB of 163 flops (Kxx in this example), filtering and applying the incentives works fine. However, it deletes the rest of the solved trees (in X for not being selected). Is there a way to apply it without deleting the other trees?If not, could you c
I've noticed a few bugs in the latest beta, so we'll fix those later today and post another update.
I however don't understand point 3; can you provide some more detail here?
I've noticed a few bugs in the latest beta, so we'll fix those later today and post another update.
I however don't understand point 3; can you provide some more detail here?
In the button panel of possible turns/available rivers, taking an example, instead of saying 'Ac' in the button panel, display an image corresponding to the Club (Trebol).
Something like this in terms of aesthetic
:

And onn the list (Table), make the selected card stand out more when selected from the button panel, lowering the visibility of the others.
Scy, thanks for the new V1.75. Can i make some suggestions?1. In "DB Mode," when applying incentives to a selection of flops from a DB of 163 flops (Kxx in this example), filtering and applying the incentives works fine. However, it deletes the rest of the solved trees (in X for not being selected). Is there a way to apply it without deleting the other trees?If not, could you c
Okay, we have posted v176, which addresses your first two points, as well as some other issues we encountered.
The third point is something we can consider, but it will require more time.
The challenge here is that the colors of the suits clash with the heatmap colors.
Okay, we have posted v176, which addresses your first two points, as well as some other issues we encountered.
The third point is something we can consider, but it will require more time.
The challenge here is that the colors of the suits clash with the heatmap colors.
works all fine, thanks!

"Scy, can I suggest something?
If you can see the general agg reports for the flop/turn/river, when there are more than 2 sizing options, it incorrectly shows the turns/river in nodes that don't exist and creates confusion. It needs to be filtered beforehand so that it doesn’t consider them, but it’s a hassle. Could it be considered to ignore options that are <3%, for example?
Or give some emphasis to the lines that occur more frequently in the previous action?
The second thing I wanted to suggest is the ability to filter cards. In the example above, I want to see the strategy only on turns where an Ax lands after a B60 flop. How do the frequencies and sizing change according to the flop morphology on that card?"
I really liked And appreciate the changes you made in the last update, I would be happy if the next update you would make the charts bigger and also the board above, which would be more similar to gto w, I don't take it for granted, thank you
Scy, this version isn't working stably.
I'm having issues saving my trees, I've lost a day's worth of work, including adding incentives and more.
The problem I'm facing is with saving the file.
I use CTRL+S and it closes automatically.
But the worst part is that, in the same file, I had saved several times before the crash and it registered those saves.
However, when it crashes, it doesn't return to the last save point, but instead goes back to a much earlier one (DB Mode)
I've used CTRL+S while the Solver was 'resolving'
Scylla, Nice work thank you for the improvements. Regarding equity buckets, more useful imho would be to break down the equity into buckets that have specific metrics in increments of 10 or 20%. Here is a ss I built from equity data. Ultimately most useful would be to compare the equity buckets from both ranges side by side. I don't understand what is being displayed by the new equity bucket diagrams without increments. I was hoping for a toggle that changes hand classes to equity buckets. The graphs below were created from the equity data for both players. It is useful for me to compare where the differences in equity lies in order to target a specific part of villains range. The problem with hand classes is that when you compare a hand class to the same hand class in villains range the equities often are different.




