Heuristics for starting at a Table of Unknowns

Heuristics for starting at a Table of Unknowns

One of the other threads inspired me, but what are your standard heuristics that you start with when you join a table wi

13 September 2025 at 12:33 AM
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by hitchens97

7. I won't try to bluff catch

by DrTJO

Anyway, I'd also say of the ten heuristics #7 is the least useful and would generally be thrown-away in many games over a shortish sample

by DrTJO

Anyway: heuristic #11 No floating OOP with overcards and backdoor draws.

Hmmm.

If scooby doo could rip off the mask off of #11 ... would he find it was #7 all along?

To be somewhat more helpful, when you float flop vs. someone betting into 3 people ... and then float again on turn when trips turns into the super nuts and Qx is super far in front, I would say you have to think a lot about wtf is going to happen if you raise river when you hit your 3 outer.


by illiterat

Hmmm.If scooby doo could rip off the mask off of #11 ... would he find it was #7 all along?To be somewhat more helpful, when you float flop vs. someone betting into 3 people ... and then float again on turn when trips turns into the super nuts and Qx is super far in front, I would say you have to think a lot about wtf is going to happen if you raise river when you hit your 3 ou

Mmmm, assuming that when an opponent goes bet-bet on Q777 he's always got quads is not scooby-doo safe in my book. Also I didn't raise river. I led river and was raised by CO --- reaching that point in the hand where my float became a bluff-catcher and the LLSNL logic of unknowns underbluffing became relevant.

7 is certainly not 11 no matter how much those numbers ring together. Think for a moment why we have the world "float" as well as "bluff" in the poker lexicon. I mean you could say that "float" is redundant I guess.

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