Explain The Blunder
3 Replies
Likely has to do with safety. Blue will try to maintain his anchor to generate shots. As a result, while he has a strong board now, he likely will be forced to crunch (or run a checker off the anchor, allowing you to attack) fairly soon. The best idea then is to play safe now even if thatΓβs a bit riskier later. Breaking the 8 point leaves shots on the very next roll with 65 or 54. There are no rolls that leave a shot after breaking the 7 point.
Thanks for this. 6/6 would also be bad so 5 shots with my play. Best play only leave 6/1 so 2 bad rolls instead of 5.
Thanks for this. 6/6 would also be bad so 5 shots with my play. Best play only leave 6/1 so 2 bad rolls instead of 5.
Yeah, I missed 61 leaving a shot on the best play. Was just thinking sixes were killed and forgot youβd have to move 8/7 7/1 on that roll. Still the best play is safer as you said, even if not perfectly safe.
